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On the Inside - PC

Let's take a look at the main components of a typical desktop computer.

Central processing unit (CPU) - The microprocessor "brain" of the computer system is called the central processing unit. Everything that a computer does is overseen by the CPU.

Memory - This is very fast storage used to hold data. It has to be fast because it connects directly to the microprocessor. There are several specific types of memory in a computer:

Random-access memory (RAM) - Used to temporarily store information that the computer is currently working with

Read-only memory (ROM) - A permanent type of memory storage used by the computer for important data that does not change

Basic input/output system (BIOS) - A type of ROM that is used by the computer to establish basic communication when the computer is first turned on

Caching - The storing of frequently used data in extremely fast RAM that connects directly to the CPU

Virtual memory - Space on a hard disk used to temporarily store data and swap it in and out of RAM as needed 

Defining a PC

Here is one way to think about your PC: "A PC is a general-purpose information processing device. It can take information from a person (through the keyboard and mouse), from a device (like a floppy disk or CD) or from the network (through a modem or a network card) and process it. Once processed, the information is shown to the user (on the monitor), stored on a device (like a hard disk) or sent somewhere else on the network (back through the modem or network card)."

An MP3 Player is a specialized computer for processing MP3 files. It can't do anything else. A GPS is a specialized computer for handling GPS signals. It can't do anything else. A Gameboy is a specialized computer for handling games, but it can't do anything else. A PC can do it all because it is general-purpose.

Motherboard - This is the main circuit board that all of the other internal components connect to. The CPU and memory are usually on the motherboard. Other systems may be found directly on the motherboard or connected to it through a secondary connection. For example, a sound card can be built into the motherboard or connected through PCI.

Power supply - An electrical transformer regulates the electricity used by the computer.

Hard disk - This is large-capacity permanent storage used to hold information such as programs and documents.

Operating system - This is the basic software that allows the user to interface with the computer.

Integrated Drive Electronics (IDE) Controller - This is the primary interface for the hard drive, CD-ROM and floppy disk drive.

Peripheral Component Interconnect (PCI) Bus - The most common way to connect additional components to the computer, PCI uses a series of slots on the motherboard that PCI cards plug into.

SCSI - Pronounced "scuzzy," the small computer system interface is a method of adding additional devices, such as hard drives or scanners, to the computer.

AGP - Accelerated Graphics Port is a very high-speed connection used by the graphics card to interface with the computer.

Sound card - This is used by the computer to record and play audio by converting analog sound into digital information and back again.

Graphics card - This translates image data from the computer into a format that can be displayed by the monitor.

You Need Connections

No matter how powerful the components inside your computer are, you need a way to interact with them. This interaction is called input/output (I/O). The most common types of I/O in PCs are:

 Monitor - The monitor is the primary device for displaying information from the computer.

 Keyboard - The keyboard is the primary device for entering information into the computer.

 Mouse - The mouse is the primary device for navigating and interacting with the computer

 Removable storage - Removable-storage devices allow you to add new information to your computer very easily, as well as save information that you want to carry to a different location.

Floppy disk - The most common form of removable storage, floppy disks are extremely inexpensive and easy to save information to.

CD-ROM - CD-ROM (compact disc, read-only memory) is a popular form of distribution of commercial software. Many systems now offer CD-R (recordable) and CD-RW (rewritable), which can also record.

DVD-ROM - DVD-ROM (digital versatile disc, read-only memory) is similar to CD-ROM but is capable of holding much more information.

 Flash memory - Based on a type of ROM called electrically erasable programmable read-only memory (EEPROM), Flash memory provides fast, permanent storage. CompactFlash, SmartMedia and PCMCIA cards are all types of Flash memory. 

Ports

Parallel - This port is commonly used to connect a printer.

Serial - This port is typically used to connect an external modem.

Universal Serial Bus (USB) - Quickly becoming the most popular external connection, USB ports offer power and versatility and are incredibly easy to use.

Firewire (IEEE 1394) - Firewire is a very popular method of connecting digital-video devices, such as camcorders or digital cameras, to your computer. 

Internet/network connection

Modem - This is the standard method of connecting to the Internet.

Local area network (LAN) card - This is used by many computers, particularly those in an Ethernet office network, to connected to each other.

Cable modem - Some people now use the cable-television system in their home to connect to the Internet.

Digital Subscriber Line (DSL) modem - This is a high-speed connection that works over a standard telephone line.

Very high bit-rate DSL (VDSL) modem - A newer variation of DSL, VDSL requires that your phone line have fiber-optic cables. 

From Powering Up to Shutting Down

Now that you are familiar with the parts of a PC, let's see what happens in a typical computer session, from the moment you turn the computer on until you shut it down:

You press the "On" button on the computer and the monitor.

 You see the BIOS software doing its thing, called the power-on self-test (POST). On many machines, the BIOS displays text describing such data as the amount of memory installed in your computer and the type of hard disk you have. During this boot sequence, the BIOS does a remarkable amount of work to get your computer ready to run.

 The BIOS determines whether the video card is operational. Most video cards have a miniature BIOS of their own that initializes the memory and graphics processor on the card. If they do not, there is usually video-driver information on another ROM on the motherboard that the BIOS can load.

 The BIOS checks to see if this is a cold boot or a reboot. It does this by checking the value at memory address 0000:0472. A value of 1234h indicates a reboot, in which case the BIOS skips the rest of POST. Any other value is considered a cold boot.

 If it is a cold boot, the BIOS verifies RAM by performing a read/write test of each memory address. It checks for a keyboard and a mouse. It looks for a PCI bus and, if it finds one, checks all the PCI cards. If the BIOS finds any errors during the POST, it notifies you with a series of beeps or a text message displayed on the screen. An error at this point is almost always a hardware problem.

 The BIOS displays some details about your system. This typically includes information about the following:

Processor

Floppy and hard drive

Memory

BIOS revision and date

Display

Any special drivers, such as the ones for SCSI adapters, are loaded from the adapter and the BIOS displays the information.

 The BIOS looks at the sequence of storage devices identified as boot devices in the CMOS Setup. "Boot" is short for "bootstrap," as in the old phrase "Lift yourself up by your bootstraps." Boot refers to the process of launching the operating system. The BIOS tries to initiate the boot sequence from the first device using the bootstrap loader.

 This animation walks you through a typical PC session.

 The bootstrap loader loads the operating system into memory and allows it to begin operation. It does this by setting up the divisions of memory that hold the operating system, user information and applications. The bootstrap loader then establishes the data structures that are used to communicate within and between the sub-systems and applications of the computer. Finally, it turns control of the computer over to the operating system.

 Once loaded, the operating system's tasks fall into six broad categories:

Processor management - Breaking the tasks down into manageable chunks and prioritizing them before sending to the CPU

Memory management - Coordinating the flow of data in and out of RAM and determining when virtual memory is necessary

Device management - Providing an interface between each device connected to the computer, the CPU and applications

Storage management - Directing where data will be stored permanently on hard drives and other forms of storage

Application Interface - Providing a standard communications and data exchange between software programs and the computer

User Interface - Providing a way for you to communicate and interact with the computer

 You open up a word processing program and type a letter, save it and then print it out. Several components work together to make this happen:

The keyboard and mouse send your input to the operating system.

The operating system determines that the word-processing program is the active program and accepts your input as data for that program.

The word-processing program determines the format that the data is in and, via the operating system, stores it temporarily in RAM.

Each instruction from the word-processing program is sent by the operating system to the CPU. These instructions are intertwined with instructions from other programs that the operating system is overseeing before being sent to the CPU.

All this time, the operating system is steadily providing display information to the graphics card, directing what will be displayed on the monitor.

When you choose to save the letter, the word-processing program sends a request to the operating system, which then provides a standard window for selecting where you wish to save the information and what you want to call it. Once you have chosen the name and file path, the operating system directs the data from RAM to the appropriate storage device.

You click on "Print." The word-processing program sends a request to the operating system, which translates the data into a format the printer understands and directs the data from RAM to the appropriate port for the printer you requested.

 You open up a Web browser and check out athi.8m.com. Once again, the operating system coordinates all of the action. This time, though, the computer receives input from another source, the Internet, as well as from you. The operating system seamlessly integrates all incoming and outgoing information.

 You close the Web browser and choose the "Shut Down" option.

 The operating system closes all programs that are currently active. If a program has unsaved information, you are given an opportunity to save it before closing the program.

 The operating system writes its current settings to a special configuration file so that it will boot up next time with the same settings.

 If the computer provides software control of power, then the operating system will completely turn off the computer when it finishes its own shut-down cycle. Otherwise, you will have to manually turn the power off. 

A Fit for the Future?

Silicon microprocessors have been the heart of the computing world for more than 40 years. In that time, microprocessor manufacturers have crammed more and more electronic devices onto microprocessors. In accordance with Moore's Law, the number of electronic devices put on a microprocessor has doubled every 18 months. Moore's Law is named after Intel founder Gordon Moore, who predicted in 1965 that microprocessors would double in complexity every two years. Many have predicted that Moore's Law will soon reach its end because of the physical limitations of silicon microprocessors.

The current process used to pack more and more transistors onto a chip is called deep-ultraviolet lithography (DUVL), which is a photography-like technique that focuses light through lenses to carve circuit patterns on silicon wafers. DUVL will begin to reach its limit around 2005. At that time, chipmakers will have to look to other technologies to cram more transistors onto silicon to create more powerful chips. Many are already looking at extreme-ultraviolet lithography (EUVL) as a way to extend the life of silicon at least until the end of the decade. EUVL uses mirrors instead of lenses to focus the light, which allows light with shorter wavelengths to accurately focus on the silicon wafer.

 

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